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Batman Villians

Games like good stories are teaching tools. This is the first rule you'll learn in game design. But just what then, are games teaching us?. And do games need a deeper message?


As children we would play 'Soldier', we've all been there, things were simpler back then, we were the good guys and we'd shoot the bad guys. We'd play hide and seek, where one person would hide and the others would try to find him. Are you seeing the connection here?. Aren't games we play today, very similar to 'soldier' and 'find the object'?


The industry was once aimed at kids, games were simple. And yet somehow the industry hasn't evolved, games are still black and white. The truth is life isn't black and white, the good guys don't always get the girl, no-one out there is the 'bad guy', and frankly I'm tired as an adult of playing these games, as the basic message of these games is of no use to me. What have you learned from games recently?


But what if games did have deeper meaning, if like films they could portray real worlds. With real world messages, 'Grey games'. Games that teach concepts like Loyalty, Truth and Honour, with real 3d dimensional characters who are neurotic and aren't perfect, with villians who have a reason for being bad. Games with moral dilemmas, where character development is more important than just collecting more guns.


In order for games to be taken seriously they're going to need to grow up first. When you play your next game, just ask yourself, what's the point of this game, what's it teaching me?


You might be surprised,


Thanks for reading,


P Davis


(Last of the patriots is a prototype for 'Grey games', find out more by following the link)


http://www.last-of-the-patriots.com


Source: www.articlecity.com